About the new world
- Zarvon
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About the new world
Apparently we're having a new world added, and world will be deleted.
Sooooooooo.....
Can it PLEASE be griefing legal? Because nobody ever needs anything from the nether, there are very, very few opportunities to grief there. Griefing would add a new level of skill and tactics that we haven't seen before. The pvp we have here is sad - everyone goes into an arena and the person with the highest unarmed/axes skill wins. But actual pvp is so different. You carry lava buckets on you for nuking your opponents. Invis potions are a must, and you're always on the lookout for other particles from players so you can shoot them with your overpowered bow.
THAT's pvp and griefing. And I'd LOVE to see it happen. I really miss griefing!
Sooooooooo.....
Can it PLEASE be griefing legal? Because nobody ever needs anything from the nether, there are very, very few opportunities to grief there. Griefing would add a new level of skill and tactics that we haven't seen before. The pvp we have here is sad - everyone goes into an arena and the person with the highest unarmed/axes skill wins. But actual pvp is so different. You carry lava buckets on you for nuking your opponents. Invis potions are a must, and you're always on the lookout for other particles from players so you can shoot them with your overpowered bow.
THAT's pvp and griefing. And I'd LOVE to see it happen. I really miss griefing!
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- nickmcski
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Re: About the new world
I know nidefawl is making a town system, mabey is a area is not claimed by that town (or by worldgaurd) then I think nidefawl should make griefing allowed.Zarvon wrote:Apparently we're having a new world added, and world will be deleted.
Sooooooooo.....
Can it PLEASE be griefing legal? Because nobody ever needs anything from the nether, there are very, very few opportunities to grief there. Griefing would add a new level of skill and tactics that we haven't seen before. The pvp we have here is sad - everyone goes into an arena and the person with the highest unarmed/axes skill wins. But actual pvp is so different. You carry lava buckets on you for nuking your opponents. Invis potions are a must, and you're always on the lookout for other particles from players so you can shoot them with your overpowered bow.
THAT's pvp and griefing. And I'd LOVE to see it happen. I really miss griefing!
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- Zarvon
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Re: About the new world
We could have it like faction areas - the level of protection would be equal to how much you've died. I remember fondly patisfat and I hunting down owners of an "impenetrable" base and systematically killing them one by one to lower their power and then claim their land.
Also, about the new world: is it true that there will be "custom spawners", and what will that mean?
Also, about the new world: is it true that there will be "custom spawners", and what will that mean?
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- Handyman
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Re: About the new world
Never anything heard about custom spawners, so it most likely its just a false rumor.
I did hear nidefawl talking a townsystem before, so what you want, might get into this.
I did hear nidefawl talking a townsystem before, so what you want, might get into this.
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- Cynthriel
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Re: About the new world
The plan was greatly considering griefing outside towns, it was more like "debate why it should be a rule" rather than "debate why it shouldn't be a rule".Zarvon wrote:We could have it like faction areas - the level of protection would be equal to how much you've died. I remember fondly patisfat and I hunting down owners of an "impenetrable" base and systematically killing them one by one to lower their power and then claim their land.
Also, about the new world: is it true that there will be "custom spawners", and what will that mean?
not sure nide's stance on it now.
Also, a way to "fuel" spawners so they're nerfed.
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Re: About the new world
Ahh good timesZarvon wrote:We could have it like faction areas - the level of protection would be equal to how much you've died. I remember fondly patisfat and I hunting down owners of an "impenetrable" base and systematically killing them one by one to lower their power and then claim their land.
Only problem... i just started building my base in the normal world so i would vote no on griefing inless there was a faction or town system to protect my land.
- Zarvon
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Re: About the new world
Nide said that he thought the admins would enjoy it (and perhaps implied he would too..?) but said he wasn't sure how other players would like it.
This is why I think having one griefing world (other than the nether) would be nice because it would give players options to griefing/non-griefing play.
This is why I think having one griefing world (other than the nether) would be nice because it would give players options to griefing/non-griefing play.
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- Cynthriel
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Re: About the new world
I think greifing should be separated by servers, not worlds.
Player's immediate reaction may not be best for them; those who oppose may find it fun. There could be a few measures to make sure people don't make towns all over everything, yet people can join a town when they first start off that is peaceful.
Player's immediate reaction may not be best for them; those who oppose may find it fun. There could be a few measures to make sure people don't make towns all over everything, yet people can join a town when they first start off that is peaceful.
- Zarvon
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Re: About the new world
I'm not sure what you mean by this... Are you saying that griefing is fine, but if so it should be an all-griefing server? Or are you saying that Craftland is not a griefing server and shouldn't become one?Cynthriel wrote:I think greifing should be separated by servers, not worlds.
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- Cynthriel
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Re: About the new world
I think it should be either all grief or no grief.Zarvon wrote:I'm not sure what you mean by this... Are you saying that griefing is fine, but if so it should be an all-griefing server? Or are you saying that Craftland is not a griefing server and shouldn't become one?Cynthriel wrote:I think greifing should be separated by servers, not worlds.
Griefing in the wild, yes. But people need some measure of protection among themselves.
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