Monster Spawner tweaks

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Mr_Blobby
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Monster Spawner tweaks

Post by Mr_Blobby » Fri Dec 14, 2012 2:01 pm

To encourage exploration and discourage the attitude of "AFK, Kill, AFK, Kill", I propose that Monsterhunt kills won't count "Forcefully spawned" monsters.
This could in turn lead to people not being able to farm money so much, and encourage actual hunting.
Spawners are basically money machines, and it's rather out of hand, it puts new player at a major disadvantage.

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Re: Monster Spawner tweaks

Post by Handyman » Fri Dec 14, 2012 4:02 pm

Agreed, there has to be done something
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Re: Monster Spawner tweaks

Post by Zarvon » Fri Dec 14, 2012 4:17 pm

Actually, this isn't a huge deal - my grinder only produces 300 - 400 mobs even if I wait, and that only gets me 600-700 coins.
That much money isnt a huge deal, but if you want to change it, PLEASE change the hunt and not the grinders. Grinders are the best (and fairly cheap; a newbie with a spider spawner can do this) way to get decent xp, 'cause since you guys haven't implemented the new enchanting system getting high - level enchants is really, really hard otherwise.
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Re: Monster Spawner tweaks

Post by Mr_Blobby » Fri Dec 14, 2012 6:51 pm

Zarvon wrote:Actually, this isn't a huge deal - my grinder only produces 300 - 400 mobs even if I wait, and that only gets me 600-700 coins.
Some people just AFK till night and slaughter it all at the end of it, for a few hours, thats like, 6-7k+.
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Re: Monster Spawner tweaks

Post by Zarvon » Fri Dec 14, 2012 6:53 pm

blobbosezhi2 wrote:
Zarvon wrote:Actually, this isn't a huge deal - my grinder only produces 300 - 400 mobs even if I wait, and that only gets me 600-700 coins.
Some people just AFK till night and slaughter it all at the end of it, for a few hours, thats like, 6-7k+.
Well thats just assinine. I really hope you can fix this without damaging grinders.
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Re: Monster Spawner tweaks

Post by Mr_Blobby » Fri Dec 14, 2012 7:06 pm

Zarvon wrote:Well thats just assinine. I really hope you can fix this without damaging grinders.
My post didn't concern the grinders themselves so much as the potential for money whoring.

You should be using spawners for XP, not money.
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Re: Monster Spawner tweaks

Post by Zarvon » Fri Dec 14, 2012 7:11 pm

Yup. I totally agree - personally, I don't really like money. I've played on a number of servers where it was the only "safe" commodity, and it always pissed me off. Much prefer being item - rich.
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Re: Monster Spawner tweaks

Post by Blackjack » Fri Dec 14, 2012 8:19 pm

I thought that mobs got nuked by the server after a while?
Make it idiot proof and someone will make a better idiot.

Everyone is entitled to be stupid, some people just abuse the privilege.

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Re: Monster Spawner tweaks

Post by Zarvon » Fri Dec 14, 2012 9:10 pm

__Blackjack__ wrote:I thought that mobs got nuked by the server after a while?
Apparently really, really quickly. That 16x grinder you "fixed" has mobs dying CONSTANTLY (honestly, minute survival time, tops.)
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Re: Monster Spawner tweaks

Post by klubjosh » Fri Dec 14, 2012 9:48 pm

Can't agree with u on this one Zarvon. Money farms are clearly the easiest way to make money and they are destroying the economy.
Last edited by klubjosh on Fri Dec 14, 2012 10:38 pm, edited 1 time in total.

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