Mod question

Please post your suggestions to the server, webpage and forum in this forum!
Post Reply
User avatar
Zarvon
Premium 1
Location: MA. That's not Maine. Maine is ME. MA is Massachusetts. Look it up.
Posts: 1024
Joined: Apr 05, 2012
Last login: 9 years ago
Played: 393 hours
Blocks Mined: 228,577
Achievements: 96

Mod question

Post by Zarvon » Thu Dec 06, 2012 10:01 pm

Is it possible to add small portions of mods, such as equal exchange? Cobble to diamonds in a week = YAY
-Most craftland videos posted on youtube
-Contibutor to the craftland wiki
-Most offtopic posts on forums
Rank: BADASS!

User avatar
Blackjack
Premium 3
Location: Flying a desk.
Accountname: __Blackjack__
Posts: 808
Joined: Apr 06, 2012
Last login: 9 years ago
Played: 881 hours
Blocks Mined: 419,565
Achievements: 93

Re: Mod question

Post by Blackjack » Thu Dec 06, 2012 10:45 pm

I'm against this. Breaks the game and the economy to much. Between the combo of grinders and EE, it would be a disaster :P.

: P = :P? Odd.
Make it idiot proof and someone will make a better idiot.

Everyone is entitled to be stupid, some people just abuse the privilege.

User avatar
Zarvon
Premium 1
Location: MA. That's not Maine. Maine is ME. MA is Massachusetts. Look it up.
Posts: 1024
Joined: Apr 05, 2012
Last login: 9 years ago
Played: 393 hours
Blocks Mined: 228,577
Achievements: 96

Re: Mod question

Post by Zarvon » Thu Dec 06, 2012 11:42 pm

:( I suppose the economy is already fairly tanked, and this would just make it worse...
-Most craftland videos posted on youtube
-Contibutor to the craftland wiki
-Most offtopic posts on forums
Rank: BADASS!

USER_AVATAR
Melody
Premium 4
Accountname: Tess_Verres
Posts: 13
Joined: May 31, 2012
Last login: 11 years ago
Played: 178 hours
Blocks Mined: 87,654
Achievements: 50

Re: Mod question

Post by Melody » Fri Dec 07, 2012 12:19 am

EE breaks the game, but IC2 is fairly balanced. The issue is then we have to make sure something that big is even compatible with Nide's own modded server.

User avatar
Zarvon
Premium 1
Location: MA. That's not Maine. Maine is ME. MA is Massachusetts. Look it up.
Posts: 1024
Joined: Apr 05, 2012
Last login: 9 years ago
Played: 393 hours
Blocks Mined: 228,577
Achievements: 96

Re: Mod question

Post by Zarvon » Fri Dec 07, 2012 12:22 am

Tess_Verres wrote:EE breaks the game, but IC2 is fairly balanced. The issue is then we have to make sure something that big is even compatible with Nide's own modded server.
That's part of why I was asking about small portions of mods.
-Most craftland videos posted on youtube
-Contibutor to the craftland wiki
-Most offtopic posts on forums
Rank: BADASS!

USER_AVATAR
Melody
Premium 4
Accountname: Tess_Verres
Posts: 13
Joined: May 31, 2012
Last login: 11 years ago
Played: 178 hours
Blocks Mined: 87,654
Achievements: 50

Re: Mod question

Post by Melody » Fri Dec 07, 2012 12:39 am

Well I've played EE all the way through when it was being made and up until EE2. I know the in's and outs, and honestly, the entire thing wouldn't make TOO much sense with either only a piece or with a piece missing. Can't have Rings without power. Sure, you can use GS and RS, but that's about it. You can't charge Kleins w/o Relays, Collectors, or even a Tablet. Oooh boy that tablet would destroy this game.

tell me what you think should be added and I'll see if I can make it work somehow. Honestly, I'd LOVE to see it in here, but it's just too OP.

USER_AVATAR
klubjosh
Premium 2
Posts: 243
Joined: Jun 30, 2012
Last login: 11 years ago
Played: 236 hours
Blocks Mined: 47,799
Achievements: 33

Re: Mod question

Post by klubjosh » Fri Dec 07, 2012 1:37 am

I believe Zarvon is referring to just the trading part of EE.

I think lowering the monster-hunt bonus and upping the shop payout/prices would help the economy quite a bit considering the richest players on this server just use grinders for cash.

USER_AVATAR
Melody
Premium 4
Accountname: Tess_Verres
Posts: 13
Joined: May 31, 2012
Last login: 11 years ago
Played: 178 hours
Blocks Mined: 87,654
Achievements: 50

Re: Mod question

Post by Melody » Fri Dec 07, 2012 2:14 am

"Cobble to diamonds in a week = YAY"

I don't think that's trading. That's definitely looking to have some faster way to get diamonds. Mining diamonds is pretty easy to begin with, and diamonds aren't event worth that much. Especially with enchantments. Plus, Zarvon has over 30 stacks of them, so he can sell them off at like 1k a piece. Hell, he could take a stack of them and walk around and hand some to random people.

Point is, we don't need something that could mess with the game too much more than what we have. The only thing I can think of off the top of my head would be the Rings. Minus the Arcana, Swiftwolf and Ignition, we could have something. Problem is supplying power. Kleins need to charge, and RS/GS only lasts for so long. Maybe you can provide something for me to think on. I'm happy to see if I can find a way to have an item from EE make it's way here.

User avatar
Zarvon
Premium 1
Location: MA. That's not Maine. Maine is ME. MA is Massachusetts. Look it up.
Posts: 1024
Joined: Apr 05, 2012
Last login: 9 years ago
Played: 393 hours
Blocks Mined: 228,577
Achievements: 96

Re: Mod question

Post by Zarvon » Fri Dec 07, 2012 12:22 pm

Tess_Verres wrote:
I don't think that's trading. That's definitely looking to have some faster way to get diamonds. Mining diamonds is pretty easy to begin with, and diamonds aren't event worth that much. Especially with enchantments. Plus, Zarvon has over 30 stacks of them, so he can sell them off at like 1k a piece. Hell, he could take a stack of them and walk around and hand some to random people.
I'm actually down to around 18 stacks recently, and part of that WAS from handing out stacks to random people..... :angel:
I'm looking for ways to get more diamonds :cheesy:
-Most craftland videos posted on youtube
-Contibutor to the craftland wiki
-Most offtopic posts on forums
Rank: BADASS!

Post Reply

Who is online

Users browsing this forum: No registered users and 107 guests