Moa Tracker
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Moa Tracker
Hey,
the idea here is to introduce a Moa Tracker. You could craft an item : the tracker. this one can be put on the Moa. (texture could be a bracelete an the leg)
The tracker signals could then be looked up in the map at the homepage in a same way as protections are shown.
Is this possible or would be too much memory used?
Bye
the idea here is to introduce a Moa Tracker. You could craft an item : the tracker. this one can be put on the Moa. (texture could be a bracelete an the leg)
The tracker signals could then be looked up in the map at the homepage in a same way as protections are shown.
Is this possible or would be too much memory used?
Bye
- YT_Rivenful
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Re: Moa Tracker
If this does cause too much memory used could make it that players can only use a tracker on 1 Moa at a time and every 10 days the Moa breaks the tracker so you have to put a new one on it, I think this can reduce the number on inactive tracked moas and use less memory.
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Re: Moa Tracker
I like your suggestion jaylee. maybe increase the amount of trackable moas with the premium rank
- nickmcski
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Re: Moa Tracker
This would only be workable if the Moa was in a loaded chunk, and even then it would take up a lot of memory and processing time
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Re: Moa Tracker
and what if the bracelete would make it possible to tp to this special moa in the same way you can tp to a player. you would need a name tag then in order to have one name for one bracelete. how that sound?
- Joyman533
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Re: Moa Tracker
Nick, why couldn't it work like shopchests? Those don't have to be in a loaded chunk.nickmcski wrote:This would only be workable if the Moa was in a loaded chunk, and even then it would take up a lot of memory and processing time
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- nickmcski
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Re: Moa Tracker
because shop chests only update more of there info when they are placed or when things are purchased from them. They aren't a mob that is always walking around.Joyman533 wrote:Nick, why couldn't it work like shopchests? Those don't have to be in a loaded chunk.nickmcski wrote:This would only be workable if the Moa was in a loaded chunk, and even then it would take up a lot of memory and processing time
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Re: Moa Tracker
Well why not update the moa when somebody gets off it, and not constantly?nickmcski wrote:because shop chests only update more of there info when they are placed or when things are purchased from them. They aren't a mob that is always walking around.Joyman533 wrote:Nick, why couldn't it work like shopchests? Those don't have to be in a loaded chunk.nickmcski wrote:This would only be workable if the Moa was in a loaded chunk, and even then it would take up a lot of memory and processing time
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- nickmcski
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Re: Moa Tracker
Then whats the point, If you want to track your moa but your moa is almost never going to be where it says it is. Most of the lost moas are from them wandering off and falling out of the world.Joyman533 wrote: Well why not update the moa when somebody gets off it, and not constantly?
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- Joyman533
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Re: Moa Tracker
Even a general estimate (as this system would give players) would be better than nothing. With that, they could at least search the area around the last sighting. If it's in the Aether, they can search the area below.nickmcski wrote:Then whats the point, If you want to track your moa but your moa is almost never going to be where it says it is. Most of the lost moas are from them wandering off and falling out of the world.Joyman533 wrote: Well why not update the moa when somebody gets off it, and not constantly?
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Please donate rails, stonebricks, and gold ores to the hopper at /warp TheSC. We need many of those in order to build the railroad network in Greycliff.
Please donate rails, stonebricks, and gold ores to the hopper at /warp TheSC. We need many of those in order to build the railroad network in Greycliff.
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